![]() ![]() The UI for the strategic view is not great as it is missing a lot of the amenities of more polished strategic games, but it doesn't really impede the game in any serious way. Additionally there are a number of small oversights such as a poor saving feature and lack of a mini-map on the strategic view that can make the game even less accessible at first and are a minor annoyance later. The tutorials are a series of short subtitled videos that do not cover everything. Unfortunately, the game has a steep learning curve. Depending on the zone, battlefields scale relative to the sizes of the armies. Units will attack on their own but can also be ordered to pursue and crush opponents. ![]() The tactical battles are also unique because the entire army is given orders then complete them in unison during the Action Phase. It offers a fresh twist to this style at the strategic level because most units have a decent level of customization which can then be deployed to any base globally. Other analogous games with similar combat systems might be Civ 5 or the Axis and Allies CMG. Vehicles can get items like guided arty shells, smoke screens, reactive armor, and more. Infantry can be equipped with mechanized support, mortars, UAVs, AT weapons, smoke, and more. The tactical systems plays like any of the old Avalon Hill games, such as Panzer General, with infantry, arty, tanks, and modern helicopters, navy, and air support. A wonderful TBS split between a Total War franchise strategic gameplay, complete with spies and sabateurs, and a hex based tactical battle A wonderful TBS split between a Total War franchise strategic gameplay, complete with spies and sabateurs, and a hex based tactical battle system.
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